![]() Delay-based netcode causes the delay between command input and move-execution onscreen to fluctuate wildly, often stuttering when connectivity lags and the local console doesn't receive inputs from the online player quickly enough. Things within the Smash community reached a boiling point in mid-2020 when the hashing " #FixUltimateOnline" went viral. ![]() The hashtag sees infrequent resurgence thanks to some pro players like Leffen, who said in a Septemtweet, " Ultimate's awful online has always been its, by far, biggest flaw."īetter online play has been the most widely requested feature from the Super Smash Bros. community since the Brawl days, but it Sakura does not seem interested in fixing this by using rollback netcode. What is rollback netcode? Rollback netcode presents a different way to program online play that directly addresses some of the issues caused by delay or lag.
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